mob
	var
		Health
		Attack

proc
	deathcheck()
		if(usr.Health == 0)
			src << "YOU DIED...."
			usr.loc = locate(5,4,1)
		else
			return ..()

mob
	verb
		Attack(M as mob)
			if(M == src)
				src << "You can't attack yourself!"
			else
				M.Health -- src.Attack